01 - Course Overview - Course Overview
02 - Introduction to GameMaker - Studio - Introduction to GameMaker - Studio
03 - Creating Sprites, Objects, and Rooms - Terminology
04 - Creating Sprites, Objects, and Rooms - Creating Sprites
05 - Creating Sprites, Objects, and Rooms - Creating Objects
06 - Creating Sprites, Objects, and Rooms - Creating Rooms
07 - Programming Objects - Module Overview
08 - Programming Objects - Programing Alien Objects to Move Autonomously
09 - Programming Objects - Programming obj_player to Move with Keyboard Commands
10 - Programming Objects - Step Events to Fire Bullets
11 - Firing Bullets, Destroying Enemy Objects, and Keeping Score - Module Overview
13 - Firing Bullets, Destroying Enemy Objects, and Keeping Score - Settling the Score
14 - Firing Bullets, Destroying Enemy Objects, and Keeping Score - Creating Our High Score Board
15 - Adding Shields, Explosions, and Sounds - Module Overview
16 - Adding Shields, Explosions, and Sounds - Generating Shields
17 - Adding Shields, Explosions, and Sounds - Everything Is Better with Explosions
18 - Adding Shields, Explosions, and Sounds - The Subtle Effects of Sound
19 - Checking Instances, Adding Levels, and Finalizing Your Game - Module Overview
20 - Checking Instances, Adding Levels, and Finalizing Your Game - Checking Instances
21 - Checking Instances, Adding Levels, and Finalizing Your Game - Adding Levels
22 - Checking Instances, Adding Levels, and Finalizing Your Game - Finalizing the Game
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